More than virtual Managers

In a virtual environment like Second Life, Game4Manager will be launched, a “serious game” with a Portuguese touch that invites middle and senior managers of companies to overcome the challenges of an integrated management in quality, environment, work safety and hygiene/health and energy, in an e-learning context.

Game4Manager – Corporate Game for Managers in Quality, Environment, Safety and Energy intends to use the fun part and the challenge, to promote learning. The game will be provided through Internet in November 2010 in six languages (Portuguese, English, French, Hungarian, Greek and Swedish) and it will be available to all companies, regardless the area of activity, since its relevance crosses all sectors.

The project aims to develop an e-learning course in the quality, environment, safety and hygiene/health and energy areas by simulating a business environment that it will enable the learner to acquire the necessary knowledge and best practices to perform his functions in any area of the organization.

Several research projects have already demonstrated the potential of the game-based learning, showing that the use of “serious games” can transform learning in a more engaged and dynamic process, improving performance in the professional activity and enhancing the results, concluding that when professionals learn through games, their understanding and retention are higher.

Game4Manager is an European project for two years, funded by Leonardo Da Vinci Programme, coordinated by CITEVE – The Technological Centre for the Textile and Clothing Industries of Portugal and with the participation of ATP – Textile and Clothing Association of Portugal, Innovatex (Hungary), Sigma Consultants Ltd (Greece), Idees-3Com – Centre Innovation Ciel (France) and STPKC – Swedish TelePedagogic Knowledge Centre (Sweden).

During the project’s dissemination process, it will also be provided a common space for “players” to facilitate the transference of knowledge within the community of e-learning in each area, as well as to allow the use of the project’s results in order to deepen the research related to game-based learning.


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